Sylph

A people known for their trickery and duplicity, Sylphs are clever and often given to mischief for the sake of what they call “Pushing.”  The Push, as they refer to it, is when a person must grapple with a complicated task in order to advance in not only their field, but life. Of course, this idealistic vision of Pushing is hardly what most deal in: petty tricks and pranks run in their blood.

Origins
The mysterious and mercurial Sylphs are a very young race, created around the time of the hengeyokai. They are the result of Djinn performing blood magic upon human vessels to construct humanoid servants. Sylph may have been intended to be minions to their elemental masters, but they did not count on something: the tendency for humans to band together. Unlike the Djinn, who ruled solitary sultanates, the sylph saw the suffering of one another as a reason for unity. In time, this bond saw them to freedom.

Organization
Sylphs center their power and authority in Wyspyr, a region of near Mount Sunder. It is an impressive cross-section of trade in Syv Nova and demonstrates the trust their new allies have placed within them. Because of its harsh winds it is difficult for many to traverse, but many sylph claim heritage from wind djinn and thus, are able to trade without issue.

Their leader is Queen Gaelis, whose authority is accepted by those that feel like being part of any collective plan she may have. Of course, some simply choose not to be and that’s the way it goes. In general, sylphs will wander on their own and delight in helping humans discover truths about themselves through trickery.

Military
Sylphs, though created for combat, were desired more for their expendability than martial prowess. Though they do make excellent dervishes, they tend to be spellcasters, scouts, or rangers.

Enemies
The Djinn are the only enemy they hold in inequitable antipathy, seeing them as brutal and merciless masters that will return them to the suffering they fought free of. They tend to annoy dwarves, who are generally of little humor.

Religion
Though most Sylph are descendents of Azil, in truth they will worship whichever elemental god they are descended from. In addition, they tend to favor Nepi for obvious reasons. Some also like Salah.

Historical Significance
Sylph under the Lord of Storms sacrificed a great many men and women so that they might bring sensitive intelligence to the Coalition toward the end of the war. This information saved countless lives and gained them begrudging respect and admiration from the dwarves, who would have been overwhelmed without it.