Wild Races

So called "Wild Races" represent sapient, often humanoid creatures that fuction independent of any larger cultural identity. The term has been used as a pejorative at times, including some scholars placing Mynos, Vorm, Mukmuk, and Sikvar in this category.

Wild Races tend to form small bands and worship a central local god figure. For this reason, Wild Gods tend to be associated with them, though it is likely various sects would hold little reverence for a god that was not central to their immediate needs.

Known Wild Races
This list will be updated as the adventurers encounter more peoples belonging to this classification.

Langri
The Langri are a mid-sized hyenine collection of peoples hailing from the southern tip of Syv Augur but spreading into Syv Nova and parts of Jian. A stocky race, they are feared due to their heightened activity during the night and their menacing cackles. They tend to form bands of between 5-8 at a time and wander around poorly populated areas. Common lore states that they tend to eat victims that they cannot ransom, though scarred survivors of their attacks attest that the Langri are kind to do either. Captivity within their hands is a harrowing experience to endure.

Langri tend to prefer simple weapons with spears being their preferred weapon of choice. They have been known on occasion to work as hired muscle, though their chaotic tendencies make this more a contract killing tham simple bodyguard duty.

Noi
An amphibious race, the Noi are small sized humanoids that tend to congregate along river ways. Their striking resemblence to frogs and inability to converse in tero has led them often to being seen as merely bipedal frogs. Generally seen as a nuisance at best and a menace when gathered in large numbers, their high reproductive capacity and impact on environments often result in their immediate eviction from areas they inhabit. It has also been rumored that during times of scarcity, some have turned to consuming their flesh as a means of survival.

Noi are often organized around a shaman that acts as the spiritual leader to the group.

Immense colonies of Noi sprang up shortly after the Dread Tumult as their populations were not kept in check. They have the ability to turn fertile land into swamp or marsh as they choke off water supplies and pollute the surrounding areas. In many ways, Noi appear incapable of living among civilized peoples.

Vokkith
A medium sized race of near-goblinoids, the Vokkith are generally seen as scavengers. Lacking any sense of overt community, they often wander isolated areas in search of opportunistic finds. Vokkith are associated with carrion because they will often attack survivors of a battle or loot corpses. Their affinity with nature allows them to tame surprisingly powerful allies, though their connection is less one of master-and-servant than a happenstance pack. Vokkith are known for their dastardly cunning and swiftness, permitting them to utilize shadows as gates between various locations.

They have been theorized to be the descendents of Or'Kati and goblins, which may explain their outcast nature. Regardless, they tend to attack any civilized races if they cannot avoid them. It is advised a group remain in large number to ward off their attacks and to set watches if they are believed to be in the area.

Borsuq
A meline humanoid race, the Borsuq claim to have once ruled the land as far as the eye could see. Archeological finds have confirmed that, to some extent, they did have presences on Syv Nova prior to the emergence of other terrestrial races, but it is not known how closely related the Borsuq culture was to those of the present day. Regardless, they are driven by a belief that their land was taken from them and seek to reclaim whatever they can in small groups known as Cetes.

Borsuq are often bandits, mercenaries, or thugs and participate in very few positive pursuits. They are fond of potatoes and will consume them in far more forms than most would think imaginable. Like the Mynos, they are cursed with a swift rage that causes them to endanger those around them when attacked. Legend holds that a Borsuq will rise to conquer all of his people and then united, turn against the world. But given their clannish nature, they tend to fall apart quickly and despite their anger often prefer not to engage in pitched battles that may cause them to suffer.

Avani
Even among the wild races, the Avani are poorly defined and received. Harpies by common conversation, the Avani were once a civilization that inhabited the Bramble. When the Ankali began colonizing it in their rapid arms race against the Imperium, the Avani were eventually captured and turned into weapons of war. Those that remain do not congregate in large numbers, often keeping to but a mother and her child. Once the mother dies, the daughter will often find a mate and repeat this cycle.

It is theorized that due to Ankali magic, the Avani are capable of reproducing with any known being. Many of these unions lead to a harpy daughter, though on rare occassions (such as copulation with a manticore), the harpy may reproduce a dread siren. These fearsome creatures are alluring to all that see or hear them, yet they carry the same ravenous hunger as their harpy mothers. The result of these pairings can be catastrophic to local populations and so they are often hunted for great reward.

Dwimnar
A fungal species, the Dwimnar are believed to either be descended from the Grime or a people that were heavily infested by it. Their numbers are difficult to determine, as they often keep to themselves in small clannish pods. Dwimnar will, at times, work as mercenaries.